]> git.codecow.com Git - nano-pow.git/commitdiff
Reduce WebGL canvas size on test page to prevent crashing on iOS.
authorChris Duncan <chris@codecow.com>
Fri, 10 Jul 2026 20:32:56 +0000 (13:32 -0700)
committerChris Duncan <chris@codecow.com>
Fri, 10 Jul 2026 20:32:56 +0000 (13:32 -0700)
test/index.html

index d3fbac9eb24abc42c19bf162fc1f3a2ca4d13bd9..d59485c3b9f2262a01da4b9b0514e127935e34d2 100644 (file)
@@ -29,7 +29,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
                        const glSize = (canvas => {
                                const gl = canvas.getContext('webgl2')
                                const MAX_VIEWPORT_DIMS = gl?.getParameter(gl.MAX_VIEWPORT_DIMS) ?? [0x1000, 0x1000]
-                               const size = Math.min(0x2000, ...MAX_VIEWPORT_DIMS)
+                               const size = Math.min(0x1000, ...MAX_VIEWPORT_DIMS)
                                canvas.height = canvas.width = size
                                return gl?.drawingBufferHeight < gl?.drawingBufferWidth ? gl?.drawingBufferHeight : gl?.drawingBufferWidth
                        })(new OffscreenCanvas(0, 0))