// default FFFFFFF800000000 for send/change blocks
difficulty: 'FFFFFFC000000000',
// default 4, valid range 1-32
- effort: 8,
+ effort: 2,
// default false
debug: true
}
thumb:
* WebGPU must strike a balance between the overhead of dispatching work to the
-GPU and the time it takes to compute the dispatch itself. Start with a low to
-middling value like 4 or 8.
+GPU and the time it takes to compute the dispatch itself. Start with a low value
+like 2 or 4.
* WegGL works by drawing to an invisible 2-D canvas that is `effort * 256`
pixels long on each side. Since PoW speed in this case depends on resolution
_and_ framerate, push for a value as high as the GPU can support. For example, a