From: Chris Duncan Date: Fri, 10 Jul 2026 14:00:45 +0000 (-0700) Subject: Fix regression in WebGL hash endianness. X-Git-Url: https://git.codecow.com/?a=commitdiff_plain;h=75f032dcc6eb6fa9cf7dc3e28e2d0e3138b95803;p=nano-pow.git Fix regression in WebGL hash endianness. --- diff --git a/src/lib/generate/webgl/index.ts b/src/lib/generate/webgl/index.ts index 0c36071..f4c13e6 100644 --- a/src/lib/generate/webgl/index.ts +++ b/src/lib/generate/webgl/index.ts @@ -295,7 +295,7 @@ function init (hash: Uint32Array, difficulty: bigint): void { // Set up INPUT which must be 16 bytes per 32-bit value due to array alignment for (let i = 0; i < 8; i++) { - inputHashView.setUint32(i * 16, hash[i], true) + inputHashView.setUint32(i * 16, hash[i]) } inputDifficultyView.setBigUint64(0, difficulty, true) LOG: logger.log('INPUT', inputArray.buffer.slice(0))