From 2b2b8dbf83b631ae269298e0152530b260828b99 Mon Sep 17 00:00:00 2001 From: Chris Duncan Date: Mon, 16 Jun 2025 06:02:43 -0700 Subject: [PATCH] Update effort recommendation. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 4b293d7..367917b 100644 --- a/README.md +++ b/README.md @@ -75,7 +75,7 @@ const options = { // default FFFFFFF800000000 for send/change blocks difficulty: 'FFFFFFC000000000', // default 4, valid range 1-32 - effort: 8, + effort: 2, // default false debug: true } @@ -88,8 +88,8 @@ Different systems will have different optimal settings, but as a general rule of thumb: * WebGPU must strike a balance between the overhead of dispatching work to the -GPU and the time it takes to compute the dispatch itself. Start with a low to -middling value like 4 or 8. +GPU and the time it takes to compute the dispatch itself. Start with a low value +like 2 or 4. * WegGL works by drawing to an invisible 2-D canvas that is `effort * 256` pixels long on each side. Since PoW speed in this case depends on resolution _and_ framerate, push for a value as high as the GPU can support. For example, a -- 2.47.3